Recycle all your gems, don’t pay to revive on the spot (if you do die far away from town/camp, still. If you want to go around collecting money, well dying kind of gets in the wayĢ) Don’t pay for anything you don’t have to ![]() I would not recommend going for the money-related achievements on an unmodded file.BUT if you wish, here are some pro tips that work great on the modded files as well How to earn those crazy achievements with OR without modding! Individual monsters require their own little tactics to deal with, and enough is randomised that the overworld areas feel fresh, while still being tightly-packed with enough secrets that they don’t just feel bland, endless, and open.Torchlight 2 Money Achievements Guide by The Vhampster The pace is generally spot-on in terms of gaining power, how long monsters take to kill, and how long exploring a new dungeon takes. I could probably spend a dozen more paragraphs exploring why Torchlight 2 works so well, but in the interests of saving time: it just works, dammit. Challenge, when fair, is always a good thing – and death here never felt random. On the plus side, this was far more fun than the cakewalk that was Normal difficulty. As I said, though, this is hard to gauge: am I much better with an Embermage than the Engineer I was playing in co-op? Is Paul so rubbish he dragged me down? Or is the difficulty balancing ever-so-slightly off? Without spending a lot more time checking all of these things out, it’s really rather hard to say. Death was far more commonplace, and I died more than even on solo Elite. When playing on Veteran difficulty in co-op with Paul, however, the difficulty was far higher than expected. I’d also quite like a separate map screen showing the entire area as some of the zones are too big to fit into the overlay map, and considering the ridiculous size of Act 3 and the sheer amount of hidden goodies around there, there were a few times I really wanted to slap down a couple of waypoints, too. A few, like the above item comparison, are fairly minor the view is perhaps a bit too zoomed in, making enemies lower on the screen a little harder to see and hit, and it’d be nice to have an option to move in the direction of the cursor instead of to the cursor’s position, particularly around stairs. I say “by default” because Torchlight 2 features full mod support, so I fully expect that to have changed within a week, and mods themselves should add plenty more to do on the way to level six billion, or whatever modders change this to.įor all that Torchlight 2 gets right, though, I do have a few complaints. You’ll probably be around level 50 by the time you finish your first runthrough, and as the cap is – by default – at 100, there’s still plenty to do. On finishing you can either loop your character back around to the start with New Game Plus, or use your hard-earned gold to purchase maps to specialised dungeons with individual quirks and remixed bosses. ![]() “By the end” perhaps isn’t all that accurate, though, as that implies an actual end. Happily, although items have a level limit, you can skip this if the relevant stats are high enough, so with some careful stat management you can equip a level 20 wand at level 10. Yep: even the latter two drop with fair regularity. Almost everything you kill will drop something, whether it’s a piece of vendor trash (which you can get your pet to sell, meaning you don’t have to keep taking pace-breaking trips back to town), something with randomised stats, or even a set piece or a unique item. ![]() The fast pace also means that you’re constantly grabbing new equipment. There are also usually a few levels between the “big” upgrades you’ll spend four or five levels putting points into abilities you already have, slowly becoming more powerful, and then you’ll suddenly gain access to another three skills that may completely change the way you play. ![]() Torchlight 2 has nailed the pacing: you’ll gain levels fast enough that you never feel as though you’re grinding, but they’re far enough apart that they’re always meaningful.
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